5 clues & answers
Clue Crew: 5 Detective Stories, Evidence, and Solutions
What is Clue Crew?
Every case begins with a story, then reveals six fair-play evidence reports and a final mystery question. Play solo with all evidence, or pass one device so each detective holds part of the case.
How to play Clue Crew
- 1Choose one to six detectives, one to five cases, and a 5-minute, 10-minute, 20-minute, or unlimited discussion.
- 2Read the briefing, then privately memorize assigned evidence in a group.
- 3Share evidence and name the culprit in three attempts; a hint costs 25 points.
A quick practice round
Before scoring anything, try one short Clue Crew round. Read the first prompt aloud, make sure everyone understands what to do, and let the group agree on any house rule before continuing.
Keep the group moving
- Give everyone a chance to pass when a prompt is not a fit.
- Keep the shared device moving in one consistent direction.
- Start with a short round, then add more once the group finds its rhythm.
5 clues & answers
Use this small preview to get a feel for the game. Open the full deck when the group is ready to browse, then start Party Pulse for the complete turn flow.
The Silent Conservatory
Murder mysteryDuring a storm, orchid expert Dr. Mira Vale is found dead in her locked conservatory. Four people were still on the estate: chef Leo, assistant Noor, gardener Tomas, and niece Eva.
The mystery: Who killed Dr. Mira Vale?
- The conservatory door locked automatically when it closed; anyone could leave without a key.
- At 8:10 p.m., a neighbour saw someone enter the conservatory through the garden door.
- Mira's watchdog Comet always barked at strangers, but no bark was heard that night.
- Only Mira and gardener Tomas regularly fed Comet.
- Blue fertilizer dust was found beside Mira's desk.
- Tomas said he had not entered the conservatory or potting shed after 7 p.m., yet his badge opened the potting shed at 8:05.
Culprit: Tomas
How the evidence fits: Comet's silence means the visitor was familiar. The blue fertilizer and badge log then contradict Tomas's alibi, identifying him as the killer.
Detective hint: Ask which suspect could approach silently and is contradicted by a physical trace.
The Vanishing Moonstone
Museum theftThe Moonstone vanishes from a museum display during the final tour. Curator Selene, guard Ravi, donor Luca, and cleaner Mei were inside, and the glass case appears untouched.
The mystery: Who stole the Moonstone?
- The display glass was unbroken and its lock had no scratches.
- Only curator Selene's master key could open the case without triggering its alarm.
- Selene said a power cut disabled every camera at 9:12 p.m.
- The backup camera shows the hall lights still on until 9:20 p.m.
- The entry log records Selene entering the archive at 9:14 with an empty catalogue box.
- After closing, that box had a fresh moon-shaped dent in its velvet lining.
Culprit: Selene
How the evidence fits: Selene invented the power cut, had the only silent way to open the case, and carried the gem away in the catalogue box.
Detective hint: Look for the person whose story about the security system is disproved.
The Last Lantern Cake
SabotageMinutes before the harbour festival, salt ruins the bakery's glowing lantern cake. Apprentice Arjun, decorator Sofia, courier Ben, and host Lina each insist they never touched it.
The mystery: Who sabotaged the lantern cake?
- The cake tasted normal at 6:15 p.m. and salty at 6:20 p.m.
- Sofia attached the delicate sugar lantern at exactly 6:18 p.m.
- Ben claimed he left at 6:05 and never returned.
- Ben also said the finished lantern was already glowing when he walked past the cake.
- A torn salt packet was found inside Ben's insulated delivery bag.
- The loading-door camera shows Ben returning at 6:17, although he signed out only once.
Culprit: Ben
How the evidence fits: Ben could not have seen the finished lantern if he left at 6:05. The camera and salt packet confirm he returned and sabotaged the cake.
Detective hint: Which alibi contains knowledge the speaker could not have had?
Does this page replace the full game?
No. This page is a supporting deck and guide. Start Clue Crew in Party Pulse for its full setup, private handoffs where needed, round flow, and results.
Play Clue Crew in Party Pulse
Players
1–6 players
Round
5–20 minutes
Device
One shared phone, tablet, or computer
Set up in Party Pulse
Open Clue Crew, choose the players and available round or deck settings, then confirm the setup screen before the first handoff. The selected options stay visible so the group can agree on the format.
Party Pulse turn sequence
Party Pulse shows the prompt and protects the handoff where the game needs it. Pass the shared device to the active player, complete the shown action, then use the on-screen next control to advance Clue Crew.
Scoring and results
Scores, votes, revealed answers, or round outcomes appear after the relevant turn. Read the result together, settle any house-rule tie, and continue until the selected game length ends.
One-device setup and troubleshooting
A phone, tablet, or computer is enough. Keep the device charged, use a readable screen size, and pass it in a consistent direction. If a round is interrupted, use the in-game menu to resume or start a fresh game; do not refresh during a protected handoff.
Quick answers
Can I play Clue Crew alone?
Yes. Solo play shows all six evidence reports.
Is multiplayer evidence private?
Yes. Each player sees only their assigned reports before discussion.
How does scoring work?
Each case starts at 100 points. Wrong accusations cost 20 points and the hint costs 25.
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